Other than the nitrous and 345 drag radials I put on it at night when I drag race, it's 100% street legal also.Ĭhesty i cant upload a photo but have a v6 with 1281kws, 1742hp, 1639nm torque, on standard steam release with no mods, Twin charging with the supercharger and turbo's nullifies the turbos, If you remove the superchargers you get an extra 400+ hp, with the superchargers and bi-turbos both on the motor i get 1089. Twin-twin charged :P (2 turbo's and 2 superchargers)ġ/4 mile: 8.29 189mph (with the crappy 4 spd transmisson I currently use) V6 European DTM camshaft(s) (intake/exhaust) *with the hauler's badge body I haven't tested with other bodiesĮdit 2: I forgot to mention to remove the uneeded weight from the inside seats, windows, etc.Īlso remove all body panels, seats(except the driver's), windows, etc, to make it faster.Įscrito originalmente por Chesty La'Rou:MCA Karumma Z35C the rpm should be lowered to ensure full boost on full acceleration.Įdit 1: I guess I should mention that with this setup, *I still get wheelspin even in 4th gear, and can pop wheelies after reversing. (I couldn't test the angle of the exaust and intake rods or the rpm it kept crashing) Give it a badass paintjob and a wing to finish. Get the truck brakes with the highest numbers Turn it into an automatic, if AWD, get the biggest fattest tires for all wheels, if RWD, get the biggest, fattest tires for the rear, and the thinnest wolleys you can find for the front Swap the supercharger with draggster GT tuning supercharger Its kinda easy to get a good inline 4 but I can't build an inline 6 with more than 700 hp :/ Duhen D22V Block: Idle 650rpm, Redline 7000rpm. SL Tuners 4 Channel Methanol Injection Fuel Rail: 16.00 SL Tuners 4 Channel Ported N20 System: 359.0 SL Tuners 4 Channel Methanol Injection Fuel Rail. Shimutshibu RC HIB535T4 Intake Manifold. Ishima WR Superturizmo Cylinder Head Cover. Faktun Group Tran6 Center Differential (4WD). Faktun Group Tran6 6 Speed Sport Transmission. Duhen SunStrip 1.5 DVC Pistons (Lighter). Have this setup on the Duhen 2.2 (which should be a Honda CRX) with ~900HP 560TQ: There are patches for the game that greatly improve performance and reduce the number of bugs.Ī sequel called Street Legal Racing: Redline (also known as Street Legal 2) was developed by Invictus in 2003.Maybe this will help you if you are driving inline 4 However, the game's code was written in a way that makes it run slow, even on computers that meet the recommended requirements. The game, developed in 2002, has relatively advanced graphics for its time. The damage in the game is also highly detailed - unfortunately, there is no way to repair the entire car after it has been damaged, meaning that repairing it is costly and time-consuming. Although the level of detail is not quite equal to that of the sequel, Street Legal Racing: Redline, full engines can be replaced and almost all body parts can be removed from the vehicle. The gameplay is highly mechanically oriented and almost all parts on all cars are replaceable. Examples are the "Ninja", a vehicle resembling a Honda Civic hatchback, and the "Badge", which mimics the Dodge Charger. The cars in the game are all fictionalised variations of real vehicles. Other parts of the city, as well as more cars available and upgrade parts, are unlocked by racing against AI drivers. There are four sections of the city, although only one is unlocked from the beginning of the game. The game takes place in the fictional Valo City. On June 23, 2021, a re-release titled Street Legal 1: REVision was announced by ImageCode LLC, slated for release on Steam in 2022. It is the first game in the Street Legal series. Street Legal is a racing video game developed by Invictus Games and published by Activision Value with a heavy emphasis on car customisation.
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